![]() The action is often team-based, which means that you can swap out your fighters on the fly and occasionally call on your teammates to perform special attacks. The general structure of Supersonic Warriors 2 is the same as its predecessor: Two fighters duke it out in the appropriately overblown Dragon Ball Z style, flying through the air, throwing waves of energy at each other, and occasionally turning blonde. The Z Fighters team up once again to face the usual rogue's gallery of villains. It's still a light and enjoyable fighter, especially for DBZ fans, but it's too similar to its predecessor to get very excited about. Its sequel has now arrived on the DS, making a half-hearted effort to adapt to the two-screen format and the greater technical muscle of the DS. It certainly wasn't the most technical fighter, but it was responsive and good looking, and it generally captured the kinetic vibe of DBZ. Released last year for the Game Boy Advance, Dragon Ball Z: Supersonic Fighters managed to break the trend of terrible 2D Dragon Ball Z fighting games that dated all the way back to the SNES.
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